Post by Moderator on Aug 9, 2008 22:28:48 GMT -5
this post is from www.massively.com/2008/08/08/the-elves-of-war-lore-unlocks/
good site, visit them ;D
You know those "English posh people" and "English people on drugs" that Paul Barnett keeps talking about? The ones with the pointy ears and bad attitudes? We here at Massively hope you like the Warhammer Online Elven factions, because you're going to be hearing quite a lot about them in the next week. We've been given special dispensation to do some pre-NDA lift blogging! We've had people playing the Beta for the highly anticipated Warhammer Online for some time, and they're ready to talk. Starting this weekend and all the way through till the NDA lifts, we'll be bringing you a special slice of Games Workshop's unique world. We'll be exploring the Tier 1 and Teir 2 content for the High Elves and Dark Elves – and you're invited along for the ride! Just follow the elves-of-war tag here on the site to keep in the loop!
Join us as we explore the starting areas for both races, detail everything we can about the Elven classes, and dare to take on fearsome foes in the Tier 1 and Tier 2 RvR scenarios. And stay tuned, because Massively is going to be your place to turn once the NDA comes down! We'll have exhaustive guides on each of the racial starting zones. We'll have detailed walkthroughs of the mighty Inevitable City and stalwart Altdorf. We'll even have class guides, broken out by faction and class role! So, for example, if you're shopping for a Ranged DPS Destruction class, we'll have all the info you need in one compact feature. Stay tuned, Warhammer fans, as Massively goes to WAR!
The Digital Continuum: Dark Elf days in WAR
by Kyle Horner Aug 9th 2008 at 1:00PM
Filed under: Betas, Fantasy, New titles, Warhammer Online, Opinion, The Digital Continuum, Massively Hands-on
So we've gotten official approval to speak our minds early and often about the Dark Elf (High Elves too, but bollocks to Order, I say!) experience in tier one and two as much as we like. That led me to decide that it would be fun to give you my personal take on them. Especially considering that in the not-so-distant past I made my worries about Warhammer Online very well known. As worrisome as Mythic's decision to remove four cities and four -- but in reality, two -- classes made me before, I'm happy to say that overall my experience with the early Dark Elf starting zone has been a positive one.
From the moment you enter Warhammer Online as a level one Dark Elf surrounded by Black Arks and clanging metal, you'll be made to feel like an evil and menacing figure. This is done in various ways and I'm glad to say that it's never undone. One way Mythic invests you into your character is the first quest you ever receive and it's going to put a smile on a lot of your faces, unless you're an Order player. If you're an Order or player, you'll probably want to run into my sword for Malekith's sake. Trust me, it's really all for the best.
Continue reading The Digital Continuum: Dark Elf days in WAR
So we've gotten official approval to speak our minds early and often about the Dark Elf (High Elves too, but bollocks to Order, I say!) experience in tier one and two as much as we like. That led me to decide that it would be fun to give you my personal take on them. Especially considering that in the not-so-distant past I made my worries about Warhammer Online very well known. As worrisome as Mythic's decision to remove four cities and four -- but in reality, two -- classes made me before, I'm happy to say that overall my experience with the early Dark Elf starting zone has been a positive one.
From the moment you enter Warhammer Online as a level one Dark Elf surrounded by Black Arks and clanging metal, you'll be made to feel like an evil and menacing figure. This is done in various ways and I'm glad to say that it's never undone. One way Mythic invests you into your character is the first quest you ever receive and it's going to put a smile on a lot of your faces, unless you're an Order player. If you're an Order or player, you'll probably want to run into my sword for Malekith's sake. Trust me, it's really all for the best.
So what's the first Dark Elf quest, exactly? Kill your treacherous brethren in the name of the true Phoenix King, Malekith. Oh- and don't forget to enjoy yourself.
It doesn't stop there. Why would it? Not a couple of quests later you'll find yourself mesmerizing (via dark magical crystal) and subsequently capturing a High Elf so that you can throw him into a pit of slaves consisting of skeletons, corpses and other quavering captures still clinging to their hopeless existence. Pretty awesome, right? That's just the beginning. You'll get to raid libraries in order to find forbidden knowledge and release a particularly vicious beast onto unsuspecting victims. My personal favorite quest involves a certain High Elf pet classes' animal companion and your delightfully requested incisive action upon them.
All of this intoxicating madness is set during an epic-sized Dark Elf invasion, too. The followers of Malekith are determined to win back their original homeland, Ulthuan and enslave all of their snobbish, haughty and foolish brethren. In other words, you're playing within the middle of a brutal and bloody civil war. This is the kind of thing you'd expect to see at the tail end of a leveling experience in any other MMORPG but it's staring you in the face right after character creation in this game. This vicious in-fighting at your earliest presence in-game is sublimely beneficial towards cementing the fact that war truly is everywhere in Warhammer Online.
After the smallest amount of Dark Elf questing, you'll encounter your first Public Quest. It begins with you and masses of other evil yet pale Elven players killing off the equivalent of priests and protectors. These men and women are guarding something very important and you soon discover that it happens to be a weakened Sun Dragon. You see, the Dark Elves are so insatiably ruthless that they'd much rather stab at the heart of a pitifully weakened dragon than at one of a stronger and healthier Dragon. It really just makes more sense to them and adds that decidedly delicious sinister touch. Plus, the best part of it all is that you receive several elective rewards in the form of potions, green armors and eventually very nice blue pieces of equipment from participating in the unadulterated slaughter-fest. All Public Quests are designed this way. They consistently offer up choices among rewards, which is an excellent feature considering it's a rare occasion that everyone is satisfied by the same thing. I happen to love brand new 'stabby-pointies', myself.
You don't experience this civil war through PvE content alone -- of which there is plenty -- you also take this arguably exquisite war between brother and sister to the RvR battlegrounds and instanced Scenarios. The lovely thing about Scenarios is that they can be accessed directly on your user interface and from anywhere in the area that they're set in. This allows you to keep playing at your preferred pace while waiting on some good old objection-based PvP gameplay to start up. One of the things I noticed while playing through the first tier of Warhammer Online's Dark Elves is that you can mix and match your gameplay as you see fit. The game won't punish you for it. In fact, it almost feels like it's happy to oblige. I often found myself participating in Public Quests while waiting for a Scenario to fill up. Plus, as an added bonus, the game drops you back where you were once the Scenario is finished. It's all very slick.
All right, so here's the negative paragraph. Even with all the great things that I experienced in the Dark Elf starting zone, I could definitely feel a void where the Black Guard should have been. Unfortunately, the loss of the Black Guard and Choppa is made to seem worse having seen the art and read the concept designs for both classes. I know these guys could have been -- or are going to be -- awesome. I was planning on playing both of them, actually. One as my main and the other my secondary. Although, I'm probably in the minority there. While I can't speak to the Choppa -- seeing as how Greenskins are still under NDA -- I can say that I never even got a chance to play-test the "raw meat and potatoes-stuffed" Black Guard. Thankfully, the lack of a Dark Elf tank doesn't break the game. Far from it really, since all the classes are surprisingly flexible within reason in concern to their core role. Essentially, Warhammer Online seems to be balanced enough to handle the lack of a core class, which is a testament to the balancing Mythic has done up to this point. You can bet that I'll be waiting patiently for the day when we get our "Black Guard" patch, though.
So here are my initial thoughts summed up: Dark Elves -- so far -- are a wonderfully fun race set in a creatively crafted MMO with some rough edges. A whole lot of what's been promised is there, though: Public Quests, smart kill quests, cleverly entertaining quests, the Tome of Knowledge, open world RvR and engaging Scenarios. Within the first five or eight levels you're going to see and experience all of these things. Thankfully, there's still more for me (and you) to experience. I haven't yet gotten to experience living guilds, city raids, high-level RvR and or high-level Public Quests. Lets not forget the other two Destruction factions, either. So consider this a tentative thumbs-up and watch Massively over the next week or two for plenty more discussion on the game
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The Elves of WAR: Lore unlocks
by Michael Zenke Aug 8th 2008 at 8:15PM
Filed under: Betas, Fantasy, New titles, Warhammer Online, Massively Hands-on
The Tome of Knowledge is one of the most unique elements of Warhammer Online. Though it builds on the work of games like City of Heroes and Lord of the Rings Online (and obviously inspired similar mechanics in other games), the sense of 'completeness' the Tome offers is comprehensive. High Elves have it pretty good: they can start filling up one of the most fun parts of the Tome mere seconds after character creation.
The Compendium section is basically your sight-seeing guide to Warhammer Online. The Bestiary section tracks every kill you make, rewarding you regularly for ridding the world of everything from elves to orcs. The Notable Persons area tracks important NPCs you interact with. Though the big kahunas like the racial leaders are tracked in this area, there are numerous important background lore characters recorded here as well. Finally, the Compendium tracks History and Lore unlocks – hidden easter eggs of lore that everyone and anyone can enjoy searching out as they travel the game's chapters.
It is your first History and Lore unlock which you can accomplish mere moments after making your High Elf character.
The Tome of Knowledge is one of the most unique elements of Warhammer Online. Though it builds on the work of games like City of Heroes and Lord of the Rings Online (and obviously inspired similar mechanics in other games), the sense of 'completeness' the Tome offers is comprehensive. High Elves have it pretty good: they can start filling up one of the most fun parts of the Tome mere seconds after character creation.
The Compendium section is basically your sight-seeing guide to Warhammer Online. The Bestiary section tracks every kill you make, rewarding you regularly for ridding the world of everything from elves to orcs. The Notable Persons area tracks important NPCs you interact with. Though the big kahunas like the racial leaders are tracked in this area, there are numerous important background lore characters recorded here as well. Finally, the Compendium tracks History and Lore unlocks – hidden easter eggs of lore that everyone and anyone can enjoy searching out as they travel the game's chapters.
It is your first History and Lore unlock which you can accomplish mere moments after making your High Elf character.
The Tome of Knowledge is one of the most unique elements of Warhammer Online. Though it builds on the work of games like City of Heroes and Lord of the Rings Online (and obviously inspired similar mechanics in other games), the sense of 'completeness' the Tome offers is comprehensive. High Elves have it pretty good: they can start filling up one of the most fun parts of the Tome mere seconds after character creation.
The Compendium section is basically your sight-seeing guide to Warhammer Online. The Bestiary section tracks every kill you make, rewarding you regularly for ridding the world of everything from elves to orcs. The Notable Persons area tracks important NPCs you interact with. Though the big kahunas like the racial leaders are tracked in this area, there are numerous important background lore characters recorded here as well. Finally, the Compendium tracks History and Lore unlocks – hidden easter eggs of lore that everyone and anyone can enjoy searching out as they travel the game's chapters.
It is your first History and Lore unlock which you can accomplish mere moments after making your High Elf character.
You'll begin the game standing next to Silvshara Greywind, a nice young Shadow Warrior with a quest for you to accomplish. She's standing next to a gorge filled with soaring harpies; beautiful environment, but not for our eyes at the moment. Turn directly away from the gorge, and move forward on the path that bends to the right. Go straight past the edge of the massive tower (looking up to see Archmage Telamir ranting from a balcony) and look to your right. There will be a small area with a pair of chairs (one knocked over) and a large book lying on a half-wall. That book is your destination.
It's your first History and Lore tome unlock! Specifically, it's a book on Eltharin: the language of the High Elves. The text in your Tome will detail a snippet of conversation about the ancient tongue, which has apparently existed "since the world was young." There are several of these in each Chapter of the game, between 5 and 15 in any single chapter. Keep your eyes out for everything from book cases to weapons – anything and everything could be a Lore unlock!
good site, visit them ;D
You know those "English posh people" and "English people on drugs" that Paul Barnett keeps talking about? The ones with the pointy ears and bad attitudes? We here at Massively hope you like the Warhammer Online Elven factions, because you're going to be hearing quite a lot about them in the next week. We've been given special dispensation to do some pre-NDA lift blogging! We've had people playing the Beta for the highly anticipated Warhammer Online for some time, and they're ready to talk. Starting this weekend and all the way through till the NDA lifts, we'll be bringing you a special slice of Games Workshop's unique world. We'll be exploring the Tier 1 and Teir 2 content for the High Elves and Dark Elves – and you're invited along for the ride! Just follow the elves-of-war tag here on the site to keep in the loop!
Join us as we explore the starting areas for both races, detail everything we can about the Elven classes, and dare to take on fearsome foes in the Tier 1 and Tier 2 RvR scenarios. And stay tuned, because Massively is going to be your place to turn once the NDA comes down! We'll have exhaustive guides on each of the racial starting zones. We'll have detailed walkthroughs of the mighty Inevitable City and stalwart Altdorf. We'll even have class guides, broken out by faction and class role! So, for example, if you're shopping for a Ranged DPS Destruction class, we'll have all the info you need in one compact feature. Stay tuned, Warhammer fans, as Massively goes to WAR!
The Digital Continuum: Dark Elf days in WAR
by Kyle Horner Aug 9th 2008 at 1:00PM
Filed under: Betas, Fantasy, New titles, Warhammer Online, Opinion, The Digital Continuum, Massively Hands-on
So we've gotten official approval to speak our minds early and often about the Dark Elf (High Elves too, but bollocks to Order, I say!) experience in tier one and two as much as we like. That led me to decide that it would be fun to give you my personal take on them. Especially considering that in the not-so-distant past I made my worries about Warhammer Online very well known. As worrisome as Mythic's decision to remove four cities and four -- but in reality, two -- classes made me before, I'm happy to say that overall my experience with the early Dark Elf starting zone has been a positive one.
From the moment you enter Warhammer Online as a level one Dark Elf surrounded by Black Arks and clanging metal, you'll be made to feel like an evil and menacing figure. This is done in various ways and I'm glad to say that it's never undone. One way Mythic invests you into your character is the first quest you ever receive and it's going to put a smile on a lot of your faces, unless you're an Order player. If you're an Order or player, you'll probably want to run into my sword for Malekith's sake. Trust me, it's really all for the best.
Continue reading The Digital Continuum: Dark Elf days in WAR
So we've gotten official approval to speak our minds early and often about the Dark Elf (High Elves too, but bollocks to Order, I say!) experience in tier one and two as much as we like. That led me to decide that it would be fun to give you my personal take on them. Especially considering that in the not-so-distant past I made my worries about Warhammer Online very well known. As worrisome as Mythic's decision to remove four cities and four -- but in reality, two -- classes made me before, I'm happy to say that overall my experience with the early Dark Elf starting zone has been a positive one.
From the moment you enter Warhammer Online as a level one Dark Elf surrounded by Black Arks and clanging metal, you'll be made to feel like an evil and menacing figure. This is done in various ways and I'm glad to say that it's never undone. One way Mythic invests you into your character is the first quest you ever receive and it's going to put a smile on a lot of your faces, unless you're an Order player. If you're an Order or player, you'll probably want to run into my sword for Malekith's sake. Trust me, it's really all for the best.
So what's the first Dark Elf quest, exactly? Kill your treacherous brethren in the name of the true Phoenix King, Malekith. Oh- and don't forget to enjoy yourself.
It doesn't stop there. Why would it? Not a couple of quests later you'll find yourself mesmerizing (via dark magical crystal) and subsequently capturing a High Elf so that you can throw him into a pit of slaves consisting of skeletons, corpses and other quavering captures still clinging to their hopeless existence. Pretty awesome, right? That's just the beginning. You'll get to raid libraries in order to find forbidden knowledge and release a particularly vicious beast onto unsuspecting victims. My personal favorite quest involves a certain High Elf pet classes' animal companion and your delightfully requested incisive action upon them.
All of this intoxicating madness is set during an epic-sized Dark Elf invasion, too. The followers of Malekith are determined to win back their original homeland, Ulthuan and enslave all of their snobbish, haughty and foolish brethren. In other words, you're playing within the middle of a brutal and bloody civil war. This is the kind of thing you'd expect to see at the tail end of a leveling experience in any other MMORPG but it's staring you in the face right after character creation in this game. This vicious in-fighting at your earliest presence in-game is sublimely beneficial towards cementing the fact that war truly is everywhere in Warhammer Online.
After the smallest amount of Dark Elf questing, you'll encounter your first Public Quest. It begins with you and masses of other evil yet pale Elven players killing off the equivalent of priests and protectors. These men and women are guarding something very important and you soon discover that it happens to be a weakened Sun Dragon. You see, the Dark Elves are so insatiably ruthless that they'd much rather stab at the heart of a pitifully weakened dragon than at one of a stronger and healthier Dragon. It really just makes more sense to them and adds that decidedly delicious sinister touch. Plus, the best part of it all is that you receive several elective rewards in the form of potions, green armors and eventually very nice blue pieces of equipment from participating in the unadulterated slaughter-fest. All Public Quests are designed this way. They consistently offer up choices among rewards, which is an excellent feature considering it's a rare occasion that everyone is satisfied by the same thing. I happen to love brand new 'stabby-pointies', myself.
You don't experience this civil war through PvE content alone -- of which there is plenty -- you also take this arguably exquisite war between brother and sister to the RvR battlegrounds and instanced Scenarios. The lovely thing about Scenarios is that they can be accessed directly on your user interface and from anywhere in the area that they're set in. This allows you to keep playing at your preferred pace while waiting on some good old objection-based PvP gameplay to start up. One of the things I noticed while playing through the first tier of Warhammer Online's Dark Elves is that you can mix and match your gameplay as you see fit. The game won't punish you for it. In fact, it almost feels like it's happy to oblige. I often found myself participating in Public Quests while waiting for a Scenario to fill up. Plus, as an added bonus, the game drops you back where you were once the Scenario is finished. It's all very slick.
All right, so here's the negative paragraph. Even with all the great things that I experienced in the Dark Elf starting zone, I could definitely feel a void where the Black Guard should have been. Unfortunately, the loss of the Black Guard and Choppa is made to seem worse having seen the art and read the concept designs for both classes. I know these guys could have been -- or are going to be -- awesome. I was planning on playing both of them, actually. One as my main and the other my secondary. Although, I'm probably in the minority there. While I can't speak to the Choppa -- seeing as how Greenskins are still under NDA -- I can say that I never even got a chance to play-test the "raw meat and potatoes-stuffed" Black Guard. Thankfully, the lack of a Dark Elf tank doesn't break the game. Far from it really, since all the classes are surprisingly flexible within reason in concern to their core role. Essentially, Warhammer Online seems to be balanced enough to handle the lack of a core class, which is a testament to the balancing Mythic has done up to this point. You can bet that I'll be waiting patiently for the day when we get our "Black Guard" patch, though.
So here are my initial thoughts summed up: Dark Elves -- so far -- are a wonderfully fun race set in a creatively crafted MMO with some rough edges. A whole lot of what's been promised is there, though: Public Quests, smart kill quests, cleverly entertaining quests, the Tome of Knowledge, open world RvR and engaging Scenarios. Within the first five or eight levels you're going to see and experience all of these things. Thankfully, there's still more for me (and you) to experience. I haven't yet gotten to experience living guilds, city raids, high-level RvR and or high-level Public Quests. Lets not forget the other two Destruction factions, either. So consider this a tentative thumbs-up and watch Massively over the next week or two for plenty more discussion on the game
Permalink
Email this2 CommentsShare
The Elves of WAR: Lore unlocks
by Michael Zenke Aug 8th 2008 at 8:15PM
Filed under: Betas, Fantasy, New titles, Warhammer Online, Massively Hands-on
The Tome of Knowledge is one of the most unique elements of Warhammer Online. Though it builds on the work of games like City of Heroes and Lord of the Rings Online (and obviously inspired similar mechanics in other games), the sense of 'completeness' the Tome offers is comprehensive. High Elves have it pretty good: they can start filling up one of the most fun parts of the Tome mere seconds after character creation.
The Compendium section is basically your sight-seeing guide to Warhammer Online. The Bestiary section tracks every kill you make, rewarding you regularly for ridding the world of everything from elves to orcs. The Notable Persons area tracks important NPCs you interact with. Though the big kahunas like the racial leaders are tracked in this area, there are numerous important background lore characters recorded here as well. Finally, the Compendium tracks History and Lore unlocks – hidden easter eggs of lore that everyone and anyone can enjoy searching out as they travel the game's chapters.
It is your first History and Lore unlock which you can accomplish mere moments after making your High Elf character.
The Tome of Knowledge is one of the most unique elements of Warhammer Online. Though it builds on the work of games like City of Heroes and Lord of the Rings Online (and obviously inspired similar mechanics in other games), the sense of 'completeness' the Tome offers is comprehensive. High Elves have it pretty good: they can start filling up one of the most fun parts of the Tome mere seconds after character creation.
The Compendium section is basically your sight-seeing guide to Warhammer Online. The Bestiary section tracks every kill you make, rewarding you regularly for ridding the world of everything from elves to orcs. The Notable Persons area tracks important NPCs you interact with. Though the big kahunas like the racial leaders are tracked in this area, there are numerous important background lore characters recorded here as well. Finally, the Compendium tracks History and Lore unlocks – hidden easter eggs of lore that everyone and anyone can enjoy searching out as they travel the game's chapters.
It is your first History and Lore unlock which you can accomplish mere moments after making your High Elf character.
The Tome of Knowledge is one of the most unique elements of Warhammer Online. Though it builds on the work of games like City of Heroes and Lord of the Rings Online (and obviously inspired similar mechanics in other games), the sense of 'completeness' the Tome offers is comprehensive. High Elves have it pretty good: they can start filling up one of the most fun parts of the Tome mere seconds after character creation.
The Compendium section is basically your sight-seeing guide to Warhammer Online. The Bestiary section tracks every kill you make, rewarding you regularly for ridding the world of everything from elves to orcs. The Notable Persons area tracks important NPCs you interact with. Though the big kahunas like the racial leaders are tracked in this area, there are numerous important background lore characters recorded here as well. Finally, the Compendium tracks History and Lore unlocks – hidden easter eggs of lore that everyone and anyone can enjoy searching out as they travel the game's chapters.
It is your first History and Lore unlock which you can accomplish mere moments after making your High Elf character.
You'll begin the game standing next to Silvshara Greywind, a nice young Shadow Warrior with a quest for you to accomplish. She's standing next to a gorge filled with soaring harpies; beautiful environment, but not for our eyes at the moment. Turn directly away from the gorge, and move forward on the path that bends to the right. Go straight past the edge of the massive tower (looking up to see Archmage Telamir ranting from a balcony) and look to your right. There will be a small area with a pair of chairs (one knocked over) and a large book lying on a half-wall. That book is your destination.
It's your first History and Lore tome unlock! Specifically, it's a book on Eltharin: the language of the High Elves. The text in your Tome will detail a snippet of conversation about the ancient tongue, which has apparently existed "since the world was young." There are several of these in each Chapter of the game, between 5 and 15 in any single chapter. Keep your eyes out for everything from book cases to weapons – anything and everything could be a Lore unlock!