Post by Moderator on Aug 12, 2008 9:27:44 GMT -5
Straight from Mark Jacobs:
The first one we're calling just Open RvR. In that ruleset, other than killing newbies, if you can see an enemy, you can kill an enemy. It is not consentual. They do not have to flag themselves. They do not have to do anything other than sit there and be a target for you. You can go out and happily slaughter Stunties wherever you can find them. Disembowel Dark Elfs, and do other nasty things to Greenskins. So that's number one.
Number 2. Right now called the Core Ruleset. That one is the rule-set where similar to the open ruleset, you cannot kill newbies, cause that's just wrong. Then within the PvE protected zones, or areas, or chapters, we're going to use different things to describe them. The moment an enemy enters into them, that enemy is flagged for RvR. You cannot unflag yourself. The moment you cross into the PvE zone you become a target for anything that is attuned to that realm. If you want to engage in PvP you can with other players, but there it does have to be consentual. Within the RvR areas you cannot unflag yourself, you are always flagged. Within the neutral area, we're talking about that. Will it be safe, will it not be safe. That's one the things we've got to look at. The thing is when you are PvEing in a protected zone, it is always consentual. A neutral area for example might be when you have to cross to a PvE area but both sides use it. It's not for hunting, maybe it's a bridge, maybe it's a road. But that's what we're looking at. it might be consentual it might not. The takeaway is, safe PvE, consentual PvP, and no flagging in RvR areas.
The third one we're going to do, is an RP server. We had them in Camelot and we'll have them here. This will be a standard ruleset for now. However during the during beta we will be doing more polls, more posting and take the temperature of the players and if there is a lot of support for an Open RvR RP rule-set or there isn't as much support for core rule-set RP server, we'll make the appropriate changes. We want to give the players what they want, not what they all want. There are some players as you know who want an FFA server. Right now that's not in our plans. But maybe a year down the road, if players really wanted it, if there was support there and we could make ruleset adjustments to make it work, we would consider it.
Now I just have to point out that during the games development there has been be a change from a single server ruleset way of thinking, to the current varied server ruleset plan. So I asked about what brought the change about.
When we looked at the ruleset and we look at the core rule-set and we looked at the feedback from the beta players, we had a choice. We want open field RvR, we want people to feel that they can PvE in this game, but we also did not want to remove the immersiveness. We didn't want people who play Greenskins to walk into High Elf areas, or fart around the opposing realm and have situations where nothing could be done about that. So we look at the way areas are designed and we looked at the ruleset and said, boy, how can we do this. This is not going to be as much fun for me, this is not what I wanted to see, we looked and looked and said this is the best thing we can do and that's what we did.
So we're looking at these different server types at the moment:
Core
- Enemy factions can only attack each other if both players are flagged for PvP
- Players are automatically flagged for PvP upon entering RvR areas or enemy PvE areas
- Players can choose to turn their flag on at anytime
Open RvR
- All players are constantly flagged for PvP, even in areas that are normally for PvE
Core RP
- Just like the Core server, only players are expected to roleplay their characters
The first one we're calling just Open RvR. In that ruleset, other than killing newbies, if you can see an enemy, you can kill an enemy. It is not consentual. They do not have to flag themselves. They do not have to do anything other than sit there and be a target for you. You can go out and happily slaughter Stunties wherever you can find them. Disembowel Dark Elfs, and do other nasty things to Greenskins. So that's number one.
Number 2. Right now called the Core Ruleset. That one is the rule-set where similar to the open ruleset, you cannot kill newbies, cause that's just wrong. Then within the PvE protected zones, or areas, or chapters, we're going to use different things to describe them. The moment an enemy enters into them, that enemy is flagged for RvR. You cannot unflag yourself. The moment you cross into the PvE zone you become a target for anything that is attuned to that realm. If you want to engage in PvP you can with other players, but there it does have to be consentual. Within the RvR areas you cannot unflag yourself, you are always flagged. Within the neutral area, we're talking about that. Will it be safe, will it not be safe. That's one the things we've got to look at. The thing is when you are PvEing in a protected zone, it is always consentual. A neutral area for example might be when you have to cross to a PvE area but both sides use it. It's not for hunting, maybe it's a bridge, maybe it's a road. But that's what we're looking at. it might be consentual it might not. The takeaway is, safe PvE, consentual PvP, and no flagging in RvR areas.
The third one we're going to do, is an RP server. We had them in Camelot and we'll have them here. This will be a standard ruleset for now. However during the during beta we will be doing more polls, more posting and take the temperature of the players and if there is a lot of support for an Open RvR RP rule-set or there isn't as much support for core rule-set RP server, we'll make the appropriate changes. We want to give the players what they want, not what they all want. There are some players as you know who want an FFA server. Right now that's not in our plans. But maybe a year down the road, if players really wanted it, if there was support there and we could make ruleset adjustments to make it work, we would consider it.
Now I just have to point out that during the games development there has been be a change from a single server ruleset way of thinking, to the current varied server ruleset plan. So I asked about what brought the change about.
When we looked at the ruleset and we look at the core rule-set and we looked at the feedback from the beta players, we had a choice. We want open field RvR, we want people to feel that they can PvE in this game, but we also did not want to remove the immersiveness. We didn't want people who play Greenskins to walk into High Elf areas, or fart around the opposing realm and have situations where nothing could be done about that. So we look at the way areas are designed and we looked at the ruleset and said, boy, how can we do this. This is not going to be as much fun for me, this is not what I wanted to see, we looked and looked and said this is the best thing we can do and that's what we did.
So we're looking at these different server types at the moment:
Core
- Enemy factions can only attack each other if both players are flagged for PvP
- Players are automatically flagged for PvP upon entering RvR areas or enemy PvE areas
- Players can choose to turn their flag on at anytime
Open RvR
- All players are constantly flagged for PvP, even in areas that are normally for PvE
Core RP
- Just like the Core server, only players are expected to roleplay their characters